Fort of the Damned (Raid)

Fort of the Damned is a Fortress Raid located in The Ancient Isles (L-14). Unlike other World Events, the Fort of the Damned Raid must be activated by players, and it can be active at the same time as other rotating World Events.

An active Fort of the Damned is indicated by a massive red-eyed Skull Cloud appearing in the sky above the Fort.

Environment
The Fort of the Damned is covered in thick Fog at all times, one that is difficult to observe only from the outside. Unlike regular Skeleton Forts, the Fort of the Damned has no Cannons that can be manned. However, it shares the increased chance of spawning Gunpowder Barrels, making it easy to blow up any approaching Ships.

How to Activate
In order to activate the Fort of the Damned, players must perform a ritual requiring all six Flame of Fate and one Ritual Skull.

Lighting the Statues
All six Flames of Fate must be collected from the Ferry of the Damned and used on a corresponding Ferryman statue found within the Fort.
 * (Ordered clockwise from ritual cage)


 *  The Flame of Treacherous Weather (White)  - Death by Lightning.
 *  The Flame of Embattled Souls (Pink)  - Death by Player Pirates from other Crews.
 *  The Flame of Lost Seafarers (Blue)  - Death by a Shark or Megalodon.
 *  The Flame of Cursed Bones (Green)  - Death by a Skeleton.
 *  The Flame of Burning Hearts (Red)  - Death by Fire from any source, or by falling volcanic rocks or dying from flowing lava on Islands.
 *  The Flame of the Viper (Purple)  - Death by Poison. This includes dying to a Snake bite, a Venomball or the Kraken's poisonous ink.

The Ferryman Statues each have a motif representative of their deaths to mark what coloured Flames go where. To light a statue's lantern, raise your Lantern with  and then. Once all the Statues have been lit, you are free to copy any of the flames from a lit lantern by raising your Lantern again and instead  the lantern.

Placing the Ritual Skull
After lighting all the statues, the cage with a headless Skeleton will open. Here, the Ritual requires a Ritual Skull to be placed onto the Skeleton's neck for commencement. There are various ways to acquire a Ritual Skull:
 * (Once per month) Purchase a Skull Stash Voyage from Larinna for 40 Doubloons. While expensive, this Voyage allows the Crew to quickly uncover and dig up a Ritual Skull at the closest Outposts.
 * Sail the seas and find a Small or Large Island with a lone Emergent Skeleton Captain on them. These Captains will drop a Villainous Bounty Skull and Skeleton's Orders upon defeat. These Orders will give players a Quest that leads them to a chest with a potential Ritual Skull inside.
 * Take on a Skeleton Fleet or Skeleton Ships. Every Skeleton Ship has a chance to spawn with a Ritual Skull on board. The Captain's Ship of a Skeleton Fleet is guaranteed to drop at least one Ritual Skull.

The Raid
Once the Ritual is complete, the Fort of the Damned will become active, indicated by a massive red-eyed Skull Cloud above the fort fog. The Fortress Vault will seal and generate Treasure inside. Reaper’s Chests can be part of the Vault loot, which will also become visible on the Map Table.

The raid will spawn several waves of Shadow of Fate Skeletons and is finished with a boss fight with the Ghost of Graymarrow.

Shadow of Fate Waves
Shadows of Fate are uniquely coloured Shadow Skeletons that correspond to one Flame of Fate that is required to render them corporeal (Raising not required). To make it apparent for players to discern which coloured Skeletons spawn during a wave, ghostly hands will appear under the appropriate Ferryman Statues. These Skeletons can spawn unarmed, with a Cutlass, Pistol, Blunderbuss, Gunpowder Barrel or a Stronghold Gunpowder Barrel. A Shadow of Fate Skeleton has been recorded to endure about 8 Cutlass hits and one point-blank Blunderbuss shot.

There are a total of 12 waves of Shadow of Fate Skeletons in a Fort of the Damned Raid. Each wave will spawn around 8-10 Skeletons. The first four waves will only spawn a single colour of Shadow of Fate Skeletons, with a chance for up to 4 coloured Gunpowder Skeletons appearing during the last two waves. The next four waves will spawn two colours of Shadows of Fate with a chance for Gunpowder Skeletons at wave 7 and 8. The final 4 waves will spawn a mix of 3 different Shadows of Fate with a chance to spawn up to 5 Stronghold Gunpowder Barrel Skeletons at the final skeleton wave.

Once the waves are cleared, the boss fight will commence.

Ghost of Graymarrow (Boss)
The Ghost of Graymarrow will spawn as a Skeleton Lord fight. This Ghost is more powerful than Graymarrow, having significantly more health than in his corporeal form and has the same move set, however he notably has no teleportation ability and summons Shadows of Fate reinforcements instead of normal skeletons.

Ghost of Graymarrow always has the same amount of health, no matter the number of players attempting the Fort.

Strategies
Gunpowder Barrels can be used for extra damage to the boss. There are around 10 regular barrels on the Island, with the Shadow of Fate skeleton waves spawning more of them. For repeated Fort activations during a single session, you can reserve the Stronghold Gunpowder Barrels from the Vault from the first raid towards killing Graymarrow on the second raid. Gunpowder damage may cap out against Graymarrow, as it's been tested that that either 8 Stronghold Gunpowder Barrels or 40 Gunpowder Barrels at once are enough to kill the Ghost of Graymarrow compared to other methods of damage.

The suggested method to quickly lower the health of the Ghost of Graymarrow is to lure him to the bottom pier of the Fort and shoot him with Cannonballs from your Ship's Cannons. It still takes a considerable amount of Cannonballs (around a 100) to kill the boss, but it is faster and safer than using regular weaponry.

If positioned correctly, you can have one Crew member firing the Boss with the Harpoon which can deal 15 damage per shot while briefly stuning Graymarrow, making cannon shots easier.

Firebombs can also be used against Graymarrow, but they don't do too much damage. Setting the boss on fire is effective in making his location more noticeable for your crewmates. Especially good for those Cannoning, as the fire is easy to see through the Cannon smoke.

Anchor your Ship to avoid Graymarrow's shockwave pushing your Ship out of range. Shadows of Fate with Gunpowder Barrels can also be summoned right on the pier and cause damage to your Ship on explosion, if the Ship is too close

Green Cursed Cannonballs can affect both Greymarrow and Shadows of Fate, hindering their movement and weapon use.

Once the Ghost of Graymarrow is defeated, the Fort Raid will be complete, the Skull Cloud will disappear and a Fort of the Damned Key will be dropped by the boss. The location of the Fort of the Damned Key can be tracked on a Map Table.

Vault Loot and Rewards

 * 1 Chest of Legends
 * 2 Reaper's Bones Chests: Either Reaper’s Chests or Reaper’s Bounties
 * 2 Stronghold Chests
 * 2 Crates of Ancient Bone Dust
 * 4 Stronghold Skulls
 * 4 Stronghold Gunpowder Barrels
 * 4 Gunpowder Barrels
 * 1 Collector's Chest with Gold and 3 random Mermaid Gems
 * 4 additional random Mermaid Gems
 * Various Fruit scattered on the ground, with a high chance of spawning Pineapples

Completion
In order to get credit for completing a Fort of the Damned Raid, a player must be within Title Card range of the Fort when the Vault is opened with the Fort of the Damned Key. Stealthy players can hide aboard another Crew's ship or Fort until the vault is opened to get credit.

The Chest of Legends that spawns in the vault will count as stolen for Commendations if it is first picked up by a player from another Crew.

If the key is not used and the fort is started again, the loot inside the vault will not spawn on top of the one that's already inside, it will just reset. So trying to farm the fort without opening the vault and just holding onto keys will not bring more loot. Therefore, if a key is lost or simply stuck somewhere and it's not usable anymore, triggering the fort again will reset the loot inside the vault.

Commendations
The following Commendations are related to the Fort of the Damned: | |  |  |   |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |

Titles and Unlockable Rewards
In total, there is one Title and 3 Cosmetic Items that can be unlocked by completing Fort of the Damned Commendations:
 * Raider of the Damned Title - Clear the Fort of the Damned of all enemies, 50 times (Conquering the Damned Commendation).
 * Facepaint of the Damned - Activate the Fort of the Damned by lighting all six Flames of Fate and sacrificing a Ritual Skull (Summoning the Damned Commendation).
 * Lantern of the Damned - Defeat each colour of Shadow of Fate. (A Spectrum of Shadows Commendation).
 * Jacket of the Damned - Clear the Fort of the Damned of all enemies, 10 times. (Banishing the Damned Commendation).

Trivia

 * Being very similar to an active Skeleton Fort or Skeleton Fleet Event, Players can catch Battlegills with Grubs at active Fort of the Damned Raids. Try it yourself! And maybe stop misleading people by editing this entry back!

詛咒要塞 （突襲）