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==Fuego== *Firestarter! – Players, ships and skeletons can be set on fire, but how does it happen? Fires start in many ways: firebombs can be launched by a rival crew, explosions from a detonated Gunpowder Keg can start a blaze, ships struck by lightning can become a raging experience in a storm and of course The Devil’s Roar is now an even more treacherous place – watch out for those volcanic rocks! *Grab a Firebomb! – Spawning in barrels across the world, these fire-filled flasks are the perfect way to start a blazing inferno and are added to your resource inventory. You can equip these with the throwable radial or keybind and throw them at other players or skeletons to set them alight, but the real magic comes from loading them into your cannons. When fired from a cannon they can set other ships ablaze! *Pirates on Fire! – Being set on fire sounds great, right? Well, it’s not. It’s all hot and will make you want to dive headfirst off the jetty. But while you’re on fire, you can run around like a headless pirate and set other players and even skeletons on fire – so it does have its perks! *Ships on Fire! – So your ship has just a little fire on the top deck – no need to panic, right? Wrong. When a ship is on fire it will slowly spread if not dealt with quickly. Grab a bucket of water and douse the flames before they spread. If fire reaches certain areas of your ship it could destroy your wheel, wreck your capstan, bring down your mast and even put holes in your ship! *Skeleton Ships on Fire! – Skeleton Ships are not impervious to the effects of a firebomb fired from a cannon. Load up, fire upon on the Skeleton Ships and watch the chaos ensue! *Gunpowder Kegs on Fire? – Firebombs, ship fires and even campfires can now be used to ignite a Gunpowder Keg, causing them to explode instantly. *Protect Antonio! – Pets clearly don’t appreciate feeling hot under the collar, whether it’s your ship on fire or the effects of a rogue firebomb – your companion will now flee for safety! *Poor Larry – So, you’re midway through your Merchant Alliance Voyage with a ship full of livestock, and a fire breaks out; you need to deal with that fire before your ship turns into a floating BBQ. But at least you can restock your food barrel if you’re a little slow dousing the flames. Wild pigs, chickens and snakes caught by a rogue firebomb will also cook on the spot, crates or not. Nothing is safe! *Protect the Cargo! – Rum cargo crates can now be damaged when they're in fire or when carried by a player who’s on fire. *What’s That Smell? – Absent-minded pirates be warned, cooking on a ship is now a little more treacherous. Leaving food burning on the stove for several minutes is now guaranteed to set the ship on fire! *Water Barrel? – There is now a handy water barrel on each ship. Head to the middle deck of the Galleon or bottom deck of the Brigantine and Sloop to find it! Run up to it and interact, pumping some water into the barrel so you can grab it for your bucket to help deal with those fires. *Douse Yourself! – Players now have a secondary action on the bucket, enabling them to tip a full bucket of water over themselves to put out a fire. Superheated Water – While superheated water has been around since Forsaken Shores, players have never been crazy enough to want to collect it. Players will now find they can scoop up superheated water in their bucket and hold onto it, throwing this at other players will scald and damage them!
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