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===General=== *Players should no longer find themselves spawning on the Shores of Gold when attempting to take a mermaid to return to their ship. *Using a keybind to switch to food following a weapon switch now works consistently. *Hitting the environment with a sword strike will now correctly classify as a miss and delay the player from striking again for the full cooldown. *The Masked Stranger’s sketches have now been returned to their original locations from Smuggler’s Fortune to ensure players can still unlock the Commendation. *Players should no longer be able to press themselves into areas of the Galleon and emerge through the hull. *Players will now be prevented from playing an emote when already taking continuous damage. Taking continuous damage while emoting also cancels the players current emote. *Players can no longer be affected by the Jigball or Wearyball when already taking continuous damage. Taking continuous damage while under the effects of the Jigball or Wearyball also cancels the player’s current cursed effect. *‘The Shroudbreaker’ Tall Tale – Players who migrate after solving the puzzle vault will now find the altar map correctly migrates with them. *When locating a washed-up Rag and Bone Crate, they will no longer have a delivery time attached to the package so you can hand them in at your leisure! *Emote and Pirate Phrase radials will no longer intersect with tutorial popups. *Resolved a rare occurrence where a docked Rowboat could be removed when migrating servers. *Collecting a Message in a Bottle will once again play SFX. *Ships on the edge of a storm will now begin to take on rainwater when rain effects are visible on-screen. *Players can no longer continuously attack an animal after it has died and disappeared, producing SFX and VFX (you monsters). *Gunpowder Skeletons no longer become paralysed if their Gunpowder Keg is harpooned away from them. *Sword-lunging into the Pirate Emporium and interacting with the Emporium NPC no longer locks player movement. *Skeletons spawning on Lost Gold Fort should no longer spawn on top of each other in the same spot. *‘The Legendary Storyteller’ Tall Tale – The Chalice Key and Crown Key are now correctly textured. *Corrected a range of cannon icons to ensure they are centered inside the icon and preview image. *Players carrying the Pirate Legend shanty into deep water will now hear the underwater version of the tune. *The ship’s wheel, mast and capstan now consistently display damage VFX and SFX when taking damage. *When using the Vanity Chest to equip an emote, you can now access all slots using the mouse. *When the last player votes with their dagger, the appropriate SFX is played for the final dagger. *Resolved an issue causing players loadouts to become corrupted on loading into the game, causing your next visit to the Ferry of the Damned or game restart to reset your loadout. *‘Wild Rose’ Tall Tale – George’s music box now shows the correct figures spinning on top. *Detonating a Gunpowder Skeleton will now chain detonate any nearby Gunpowder Skeletons. *Interacting with a ship interaction point during a sword lunge will no longer cause subsequent animations to play incorrectly. *When digging up bait, the ‘Pick Up’ tooltip is now visible. *The Skeleton Captain on Crow’s Nest Fort will now drop a Fort Key when defeated. *When throwing water from a bucket, water VFX should now display consistently. *Resolved an issue causing some servers to exhibit high network activity, causing all connected players to experience high ping.
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