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|Captains of the Damned|
|Story arc||A Pirate's Life|
|← Previous||Next →|
|The Sunken Pearl||Dark Brethren (quest)|
Captains of the Damned is the third Tall Tale in the A Pirate's Life Arc. The Tale Book can be voted for at the Castaway's Camp on any Outpost. The Tall Tale can be cancelled by voting at the Ship's Voyage Table.
This Tall Tale must be completed in order to access the fourth Tall Tale, Dark Brethren.
To do what you do...
To plunge into the icy depths and face the hatred that dwells below the waves...
That is not easy.
But in the dark, you found the heart of the Black Pearl...
...her loyal crew.
Mister Gibbs, you are no longer my only guest.
Ah, we meet again!
This fine woman's been tellin' me about this Sea of Thieves we've found ourselves upon.
Seems we won't be wantin' for adventures here.
Unless of course the goings on in the Sea of the Damned...
Aye, I have been telling Mister Gibbs that the Sea of the Damned is a place shaped by the lives of those who live there.
The Cursed Captain, him not know it...
...but the town where him spent eternity is drawn from his own lost past...
And that's what's got us thinking...
If we can follow the footprints to find the boots that made em...
...we can use a man's life to find the man.
Now I've sailed with Jack Sparrow more longer'n most!
So I've more than a few tales of his past misdeeds tucked away in the old mazard.
Our lives are like threads in a tapestry, they loop and they tangle.
The stories Mister Gibbs tell helped me tease out the golden thread of Jack's path...
...as it wind through the Sea of the Damned.
Now it fall to you to follow it.
But, er, as to Jack's precise location...
...we're still at a bit of a loss.
You'll need this back for the best chance of findin' him.
If what you want most truly be to save the Sea of Thieves from Davy Jones, then the compass will point the way.
All I can do is drawn back the veil...
(The Castaway casts a spell, opening a Tunnel of the Damned)
Uh, before you go...
There's plenty about Jack's life that's strange, or peculiar, or downright inconceivable!
So I've scrawled down all that I can in these here notes.
You'd best take them for the journey.
I'd tag along but if I tried to leave without making reparations to the lass, Larinna, who gave us food and lodging...
...not even the Sea of thie Damned will hide me.
Best of luck to ye... we're all counting on you to bring Jack home.
After the Castaway delivers the dialogue, set sail to the the portal she has opened nearby, and you will find yourself and your ship in the Tunnel of the Damned.
Note: You cannot bring treasure with you into the Sea of the Damned. Your worldly possessions must stay behind. So, if you’ve got something worth selling, do so before you sail through that portal!
Tunnel of the Damned
In the Tunnel of the Damned, your ship will sail on it's own will. Also, you will be met with a variety of ghostly apparitions. First, you’ll be met by a ghostly parrot. Then, you’ll see rowboats approaching, each seemingly ferrying a soul. Then you’ll also see shadowy ships in the distance, while ghostly pirates appear and disappear on your ship. Near the end, you’ll hear an ominous ghostly voice intoning cautionary advice, which is the familiar voice from the Pirates of the Caribbean ride.
Pieces of eight. (squawk) Pieces of eight.
Hoist the colours! (whistles) (clicks) (whistles)
Walk the plank. Walk the plank. (squawk) Hahahahaha
Psst! Avast there!
It be too late to alter course, mateys...
...and there be plunderin' pirates lurkin' in every cove, waitin' to board.
And mark well me words, mateys...
Dead men tell no tales!
The Whispering Bayou
As you emerge from the Tunnel of the Damned, you will find yourself and your ship sailing into the Whispering Bayou, an area overgrown by strange trees, littered with abandoned huts and docks. This winding river system slows the speed of your ship as you sail through. The river path will split several times, though the choice do not matter as they will all lead to the same destination: A large portal, blocked by an glowing ethereal barrier and an old hut. Approaching this general area will cause two lanterns to the west to light up. Jack's Compass will point in this direction. Leave your ship and follow the path where more lanterns will light up, guiding you down a path to a shipwreck: the Blue Bayou.
Fragments of the Past
Here in the shipwreck of the Blue Bayou, you will find the Flame of Souls, a tool for your Lantern that will be useful throughout the tale. A nearby rowboat can be used to traverse the short distance back to the area with the blocked portal. Ghostly pirates can be heard speaking from the banks as a version of Row Row Row Your Boat plays on a Banjo.
The bayou mystic casts a curse on them what tries to cross her...
Fine silver anklets to grant me an audience...
The others have cast me out 'til I set things right... There's no one else I can turn to...
They say she has a lost love of her own...
I brought all that you asked for! Won't you 'elp me? Please, Tia Dalma, won't you 'elp?
Search the hut nearby for lanterns to light with the Flame of Souls. As they are lit, a crowd of ghostly pirates holding candles will appear. Search the crowd for candles to light. Lighting the candles will trigger a short piece of dialogue between Tia Dalma and Barbossa. The barrier blocking the portal will then dissipate, allowing the ship to exit the Bayou.
So tell me...
...what's become of my ship?
Fort of Lost Souls
The Raid on Isla Tesoro
Tavern of the Damned
Journals of Lost Souls
(On a table in the wooden hut with a rocking chair and banjo, The Whispering Bayou.)
(In a Sunken Rowboat, The Whispering Bayou.)
(In the hands of a skeleton inside a cage, The Whispering Bayou.)
(Beside one of the Skeletons in The Hole, Coastal Fort.)
(Inside the jail on the right side of the courtyard, Coastal Fort.)
(In the Clothing Shop, Isla Tesoro.)
(On a wooden crate to the right while on the path to the auction, Isla Tesoro.)
(To the left of the ghost shootout inside the canal tunnel on a barrel, Isla Tesoro.)
(On a wooden crate at the top of the leftmost town walls, Isla Tesoro.)
(On a ledge of the balcony, Isla Tesoro.)
Commendations and Rewards
|Ghosts of the Bayou||Reveal a path through the bayou.||n/a|
|Fort of the Forgotten||Find a way inside a long-abandoned fort.||n/a|
|Captain of Memories||Survive a pirate duel.||n/a|
|Treasure for Eternity||Discover a hidden stash of valuables and give it to the cursed pirates.||n/a|
|Key to Freedom||Show mercy to the imprisoned.||n/a|
|Treasured Hoard||Investigate the town treasury.||n/a|
|The Raid of Isla Tesoro||Escape when the past catches up with you.||n/a|
|Charting a New Destiny||Return what was borrowed.||n/a|
|Captains of the Damned||Complete 'Captains of the Damned'.||Unlocks the Tankard of the Damned in the Equipment Chest.|
|Lost Memories||Discover the Lost Journals throughout the Sea of the Damned.||n/a|
|Forgotten Memories||Discover the Townsfolk's Journals.||n/a|
|Captain of Haunted Waters||Legendary Commendation: Complete all commendations for 'Captains of the Damned'.||Unlocks the Concertina, Hurdy-Gurdy, Banjo, and Drum of the Damned in the Equipment Chest.|
|Strike Yer Colours!||Return fire!||n/a|
- Players should no longer fall through the floor when moving through the corridor from the armoury to the well.