Any Food Item can be placed on a Stove or a Campfire to cook through four gradations of doneness. Only Meat and Fish go through all gradations, any other Food item will progress straight to Burnt. Burnt bait cannot be used to catch Fish. Burnt Meat will not contribute towards commendation progress within the The Hunter's Call.
- Raw - The food has still retained its color and level of nourishment.
- Under-cooked - Characterized by pink color and white smoke. Eating will induce vomiting.
- Cooked - Characterized by golden toasted color, white fish eyes, and a large amount of gray smoke. Eating will heal and grant additional health in reserve.
- Burnt - Characterized by black texture and dark smoke. Eating will grant a small amount of healing.
|Cooking Time (in seconds)|
|Kraken & Megalodon||100s||120s||240s|
Cooked Meat will grant a Health Regeneration effect on top of the base amount of restored health. Health regeneration is an effect that kicks in 10 seconds after taking damage. The regeneration counter resets when additional damage is taken.
Each piece of Meat can be eaten twice.
Note that Under-cooked and Raw meat make the player character sick with blurry vision and vomiting.
|Health Benefits from Animal Meat (per bite)|
|Health Regeneration||X||X||1/4 Bars||X|
|Health Benefits from Beast Meat (per bite)|
|Health Regeneration||X||X||2/4 Bars||X|
Where to Cook
A Stove can be found on the Mid Deck of a Galleon, or on the Bottom Deck of a Sloop and Brigantine, next to Food Barrels, for easy access to storage and supplies. Large stoves are found on Sea Forts in the kitchen, and allow up to four items to be cooked at a time, making Sea Forts useful for cooking large amounts of meat at once.
Stoves can be used immediately for any cooking. When Food is left to burn for upwards of 5 minutes, the Stoves will catch Fire, which will start spreading on the Ship. When the Fire is doused with Water, but the Food is left burning, the Fire will shortly start spreading once again.
Unlike Stoves, Campfires need to be built and lit before they can be used. To light a Campfire, Players will need to place Wooden Planks as tinder, and then be lit with a Lantern, a source of Fire, or with sparks from Weapons. The Wood on Campfires slowly burns out and needs to be replaced after a while. Campfires automatically go out inside Storms.
Be aware that lit Campfire will emit a pillar of black smoke reaching high in the air, which can be seen from afar. Campfires can be doused with water from Buckets.
Any Players walking over a lit Campfire will catch Fire.
- Although food will appear to slowly transition from one stage of cooking to the next, the food is instantly at the next stage once the animation for the change of texture begins. Being able to identify this change can allow for more efficient cooking.
- It's possible to identify this change by a momentary flicker on the food model which indicates a change to the next stage of cooking. Food will flicker up to three times, once for each stage transition. Keen eyed players can remove meats the moment the second flicker occurs to obtain a fully cooked piece and avoid accidentally overcooking their food.