Encounters | |
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Encounters are various dangerous things that Player Crews can come across in Adventure Mode, often with great potential for riches.
World Events[]
These major World Events are both dangerous and enticing. Only one of these will be active at a given time within a single server. These Events are signified by large markers or Clouds in the Skies. Once a Crew clears the event, or the event timer runs out another random World Event will begin shortly after.
Skeleton Fort[]
Skeleton Forts are open world events that are indicated by a large Skull Cloud with green thundering eyes. An active Skeleton Fort can appear at any of the Fortress type Islands, upon which the fortifications and Cannons on the islands will become manned by Skeletons, who are trying to defend the Fortress Vault that will be locked for the duration of the event. Only one Skeleton Fort can be active at a time. A Skeleton Fort will stay active for around 30 minutes when not disturbed. When you are within range of a Skeleton Fort, you will hear the ominous Skeleton Fort theme. Once on the Fort, around 12 waves of Skeletons of varying types will have to be defeated for the last two Skeleton Captain waves to appear.
The first Boss wave spawns an Ashen Key Master and Ashen Guardian that allow players to get an Ashen Key and Ashen Chest. The final boss wave summons one of the three Skeleton Lords: The Mutinous Helmsman, The Two-Faced Scoundrel or The Duchess. Once the Lord is killed, it will drop a Stronghold Skull, a Skeleton's Orders Quest leading to a Rag & Bone Crate and the Stronghold Key, which can be used to open the Vault below the main Fortress tower. The Vault will remain locked while the Key is still physically in the server. A Skeleton Fort Event is fairly profitable, with the Vault hiding away one of each Stronghold rarity item, a handful of various other Treasure, a couple Gunpowder Barrels, Mermaid Gems, Gifts and an Ashen Chest. Molten Sands Fortress rewards Crews with an additional Chest of Rage for the increased risk that stems from the Volcanic region. Along with this, there is a low chance that a special kind of fort will appear, known as a Fort of Fortune. These forts typically have much more difficulty, with the benefit of many more rewards.
Fort of Fortune[]
A Fort of Fortune is an open world event that is identical to the Skeleton Fort event, but is more challenging. Unlike a regular Skeleton Fort, Skeleton Captains will drop Skeleton Orders for armaments and one of the 4 Ashen Lords will replace the final boss. The rewards found in the fort vault include high value treasure, including Athena's Fortune Treasures and the Chest of Fortune only found in this world event. Forts of Fortune can be identified by the glowing red cracked skull cloud that appears above it, along with the deep, horn-like sound that echoes across the ocean when it appears.
Skeleton Fleet[]
A Skeleton Fleet is an open world event that is indicated by a large green cloud shaped like a Ship. A Skeleton Fleet cloud can appear in the middle of The Sea of Thieves and will disappear in around 30 minutes unless activated. A Skeleton Fleet will become active after a Ship sails into the range of the Cloud. Upon activation, three waves of 1-2 Skeleton Ships will appear around the ships, and the cloud will show white thundering from where the cannons would be. Each of the defeated regular Skeleton Ships will count toward Skeleton Ship commendations and will also drop loot from regular Skeleton Ship loot tables. During the last wave, one of the Skeleton Ships will spawn with a Skeleton Captain on board. After the Captain's Galleon is sunk, the event is over, even if the other ship from the last wave is still active. A Skeleton Captain's Ship will generally drop 4 Skeleton Captain's Chests, 4 Skeleton Captain's Skulls, 3 Ritual Skulls and 3 Ashen Chests in addition to regular Skeleton Ship Loot.
Ghost Fleet[]
A Ghost Fleet is an open world event that is indicated by the appearance of a large blue Tornado in the Skies. This Tornado leads Players to an Island with Ghost Ships circling around it. When approached, the Ghost Ships will open fire on the Player. The Event consists of four waves: two Grunt Ghost Ship waves and two Ghost Captain Ship waves. The first and third wave requires Players to take down seven of the fragile Grunt Ghost Ships, the second wave requires Crews to take down two Ships sailing the Sails of the Ashen Dragon and the final wave sees Crews face off against Flameheart's own ship, the Burning Blade. The Captain Ships drop a variety of Ghostly Treasure, with Flameheart's Ship leaving behind a guaranteed Captain Skull of the Damned and a Cannonball Crate of the Damned that allows players to use Ghostly Cannonballs of the Ships themselves.
Ashen Winds[]
The Ashen Winds World Event is indicated by the appearance of a massive red Tornado on the horizons. This Tornado leads players to the site of an Ashen Lord summoning ritual performed by Ashen Skeletons. The World Event consists of a three phase battle against one of the four Ashen Lords: Red Ruth, Old Horatio, Warden Chi, Captain Grimm. The Lords, while similar to Skeleton Lords from other encounters, possess various unique Fire themed attacks, gaining more powerful skills as the fight's phases progress. Upon defeat, the Lords leave behind an Ashen Winds Skull and 15 Devil's Roar variants of Treasure items. The Ashen Winds Skull is a special Bounty Skull that can be sold or used as a Flamethrower type Weapon.
Raids[]
Raids are unique Events in that while they share some elements with World Events, they have to be activated by the Player and are active at the same time as other World Events.
Davy Jones Fleet[]
The Davy Jones Fleet is a raid which can be started by the player voting for Lords of the Sea at Castaway's Camp. The player will first have to face ghost ships and need to sink 5 of them to advance to the next wave. In the second wave, large Siren statues will come up from the water and you have to destroy first 2, then 3 statues to clear the wave, while fighting ghost ships and being attacked by Ocean Crawlers. After crawling up the Spire, thirdly you'll have to fight the The Flying Dutchman together with Captain Jack Sparrow etc. and sink her.
Fort of the Damned[]
The Fort of the Damned is currently the only Raid type World Event that can be activated at any time. To activate a Fort of the Damned Raid, Players need to light the Lanterns of the 6 Ferryman Statues inside the Fort with each Flame of Fate and place a Ritual Skull on the headless skeleton inside the ritual cage. The new Skull of Destiny provides all Flames of Fate within and also functions as a Ritual Skull.
The start of the Raid is signaled by a massive Red Skull Cloud above the Fort of the Damned, after which, 14 waves of Shadow of Fate Skeletons will start spawning on the Players. On the 7th and 14th wave Shadow Captains will spawn. After the last wave, Ghost of Graymarrow will appear, who needs to be killed for the Fort of the Damned Key. The Vault of the Fort contains various Treasure for all Trading Companies (even Athena's Fortune and Reaper's Bones).
Legend of the Veil[]
Legend of the Veil is a raid and an Athena's Fortune Voyage exclusively available to Pirate Legends from the Pirate Lord in the Athena's Fortune Hideout or from the Shipwright Shop as Pirate Legend. Over the course of this three-chapter Voyage, players will meet the Pirate Lord and help him uncover the Veil Stones that belong to the Veil of the Ancients. It can usually be confused with a Ghost Fleet but the tornado on Legend of the Veil is thicker while the one on Ghost Fleets is very thin.
Emergent Encounters[]
These perilous encounters can occur at any time, no matter if another is also occurring. They can cross over into other encounters listed on this page, adding greater danger and challenge for the crew involved.
Skeleton Ship[]
A Skeleton Galleon or Sloop can either appear roaming the open seas or as a random spawn beside a player Ship. These ships can be identified from afar with their tattered sails, unique green and blue lanterns, and are sailed by a crew of Skeletons. Viewing a Skeleton Ship through a spyglass provides a unique audio cue to further distinguish it between a Player's ship. They are armed with one type of the many green or purple Cursed Cannonballs. They will usually roam from island to island, staying still for a moment until moving to another landmark. They can be aggressive immediately, or passive until Player Ship approach too closely or it is shot with a Cannon, then becoming aggressive, firing upon and following the Player's Ship. The Skeletons on the ship can fix holes with planks and put out fires but they can't bail water. Once a Skeleton Ship sinks, 3-12 pieces of Treasure items that were on board will float to the surface. Skeleton Ships have a high chance of dropping Skeleton quality loot.
Megalodon[]
Megalodons are huge sharks the size of Sloops who prey on unsuspecting crews in the Open Seas. There are five Megalodons of different colours, behaviours, and rarity who can appear from out the seas to a tense musical cue and start circling the crew's ship. Like Krakens, these Megalodons can only appear in the Open Seas. When players get too close to landmarks or Islands, the Megalodon will often give up the chase, lying in wait for the ship to return from the shores. Every now and then, a Megalodon will charge at the ship, knocking the ship around along with crewmates close enough to the charge and leave the hull broken. Megalodons have to be fought off with Cannons and have differing health depending on the ship's size. In addition to the Megalodon Meat, they have a similar reward pool to Skeleton Ships.
Kraken[]
While not confirmed, it is believed that Krakens are more likely to target ships with the most Treasure on board as Crews that defeat a Skeleton Fort or Fleet and set sail shortly after are often targeted. This is especially true to crews that defeat a Skeleton Fleet as they are generally in Open Sea with no Islands to take cover at. A Kraken does not attack a ship that is within the title card range of an Island, Seapost or a Shipwreck, so it is advised to stay close to a landmark and wait for the next World Event to appear if one wants to escape the Kraken.
A Kraken's spawn is indicated by an ominous sound and the surrounding waters of a ship suddenly turning black with ink. After this, the Kraken's many tentacles will appear from within the waters and start battering and grabbing the ship. Depending on the size of the Crew or Ship a different amount of Kraken tentacles needs to be killed in order to make the Kraken turn away. A Sloop needs to defeat 2-3, a Brigantine around 5-6 and a Galleon around 7-8 tentacles. A Kraken can also be fled from if the ship is sailed outside the Kraken's Ink. Each Tentacle drops one piece of Kraken Meat and 1-2 random Treasure Items.
Notes[]
- When defeated, Emergent Encounters and World Events will reward Trading Company Emissaries crews with Emissary Grade reputation.
See Also[]
Patch history[]
- 2.6.3.1 (November 3, 2022)
- Players should no longer encounter multiple active World Events at the same time.