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Guilds
Screenshot 2023-10-24 101641
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Guilds are a new feature added as a part of Season Ten, launched on November 22, 2023. Guilds are player-run "Private Trading Companies", creating new ways to play and allowing players to work towards shared goals.

Guild Overview[]

A Guild is a group of Sea of Thieves players that have united under one banner. The efforts of all guild members go towards the progression of the Guild's Reputation, even if the guild members are not actively playing together at any one time. Creating a Guild, or joining your friends’ Guilds, lets players work together as a larger group and earn exclusive rewards.

Guild Structure[]

Players can create a new guild or join an existing guild, but can only be members of a maximum of 3 guilds at any one time. Each guild can have a maximum of 24 members.

Guild Positions[]

The guild's creator is designated as the owner of the guild. The Guild Owner can customize the permissions for the other Guild positions, those being Guild Leader and Guild mate. These permissions include the ability to change Guild Roles of others, inviting new recruits to the guild, or removing existing guild members. Only the Guild Owner can rebrand the Guild (change the crest, mark, colors, etc) or transfer ownership to other members.

Guild Creation[]

In order to be able to create a Guild you must first be a Captain with at least one Captained Ship. This Captained Ship is to be pledged to the Guild, which will then make it available to all Guild members to use.

Branding[]

Guild Branding

As the Guild creator you will have the ability to create a "brand" for your Guild that consists of a crest, mark, colorway, name, & motto. While these selections are purely aesthetic, consider them carefully! The Guild Owner can rebrand at a later time, but this can only be done via a Renaming Deed purchased from the Pirate Emporium. The Guild Branding will appear on any Guild Ship's Plaque, Logbook, & Banner.

Guild Ships[]

Pledging an owned ship to the Guild means you can earn progress for the Guild while doing any usual in-game action that would normally earn progress or gold. A pledged ship is available for use by any Guildmates (by default), allowing them to use it to forward Guild progress as well as achieve ship milestones for the original ship's owner. If you would prefer that others not use your pledged ship without you present you can turn off ship sharing in the "Sharing Options" menu of the ship selection screen of the Guild menu. Please note; when pledging a ship to a Guild it will move the ship from "My Ships" to the guild menu. You can only pledge any given ship to one Guild, but you can pledge several of your owned ships to the same or different guilds.


As the ship's owner you still retain primary control of the ship's cosmetics and can save the current state of your ship's cosmetics and trinkets via the ship customization chest. Guild members that borrow your ship can change the cosmetics in their play session, but those changes will not be saved.


On the mast of every Guild ship can be found a Guild Plaque. This plaque shows the Guild Name & Mark as well as the earned Guild Distinction level.


When viewing another player/Guild's ship through the spyglass, even at a great distance, you will be presented with the Owner's name and the Guild the ship belongs to.

Inviting Guild Members[]

You can invite anyone to your Guild as long as you have space in the Guild's roster and the invitee is not already in 3 other guilds. To invite a friend you can ask them to join via the Guilds' menu of the Pirate Log if you are at sea. Invitations will be stored in the "Guild Invites" section of the Guilds' menu. To quickly invite someone you've met out at sea you can use the Guild Invite Emote available in the Emote Radial. Performing this emote will have your pirate present a sign-up scroll that the other player can interact with.


You can have 20 outstanding invitations at any one time that will expire after 7 days. You can technically have more outstanding invitations than you have actual remaining slots in the guild and Guild slots are filled on a first come, first served basis after which all other invites will be cancelled.

Guild Distinction[]

The progress you earn while operating as a member of your Guild goes towards your Guild's Reputation. As you play normally you will generate Guild Reputation, no specific steps need to be taken. Guilds can earn a level of Distinction for every 100 levels of Guild Reputation, with this Distinction level being displayed on the Guild plaque on the ship's mast.

Reaching higher levels of Guild Distinction unlocks rare cosmetics such as the Unbroken Bonds ship set, purchasable from the Guild Emissary table.

Guild Emissary[]

At level 15 of Guild Reputation a Guild will automatically unlock access to the Guild Emissary, which is free unlike the Trading Company Emissaries.

Flying the Guild Emissary flag helps build Guild Reputation faster, the higher your Guild Emissary Grade the larger the multiplier. To fly the Guild Emissary Flag you need to interact with the Guild Emissary Table at the Sovereigns of any outpost. When flying the Guild Emissary flag you can sell anything you find to the Sovereigns to increase the Emissary Grade, this includes everything from simple chests to most chest. This does not include Reaper Exclusive Chests (Reaper's Bounty or Reaper's Chest) or other quest bound loot (such as Rag and Bone Crates).


The Emissary Grade Multipliers are:

  • Grade 1 - 1x
  • Grade 2 - 1.15x
  • Grade 3 - 1.30x
  • Grade 4 - 1.45x
  • Grade 5 - 1.75x

The grade multipliers are notably lower compared to the other Trade Emissaries, this being due to receiving both gold and Guild Reputation bonuses from the multipliers.


Be warned! Reaching Grade 5 Guild Emissary will place you on the map for all to see. Your Emissary flag is mighty valuable!

Guild Chronicles[]

With up to 24 possible players in a guild, much can take place while you are away. The Guild Chronicles is a ledger that tracks the activities of all Guild members, allowing you to get caught up at a glance. The Chronicles can track member enrollment, rewards unlocked, & ships pledged. The Chronicle also tracks the individual activity of each pledged ship, such as who was sailing, how much gold was earned, and how much reputation was contributed to the Guild.