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Gunpowder Barrel
Gunpowder Barrel.png
Details
Type Explosive
Company Merchant Alliance icon.png Merchant Alliance
Sell to Senior Traders or The Servant of the Flame
Base Gold Reward 100-200 Gold.png
Base Commissioned Reward 500-1,000 Gold.png
Emissary Value 432
Commissioned Emissary Value 2160

A Gunpowder Barrel is a type of Explosive in Sea of Thieves that can be carried and detonated. Gunpowder Barrels can be commissioned by the Merchant Alliance as part of a Trade Good Commission, for which an increased reward is offered for the barrels.

Gunpowder Barrels are found scattered all over the Seas or carried by Gunpowder Skeletons.

Where to Find[]

Usage[]

Primary Use of a barrel in hand will light a 5 second fuse to detonate, but can be cancelled by Secondary Use. The barrel can be picked up whilst the fuse is lit. The barrel will immediately detonate if shot by a player, struck, caught in an explosion, or upon contact with the outside of a ship hull. The explosion will damage all nearby pirates and Creatures (based on distance) within 10 paces of the detonating barrel, and put 4 holes into the hull of any nearby Ship as well as breaking nearby ship parts such as the Mast or the Wheel. Other barrels in the area will explode depending on the distance.

Rewards[]

Gunpowder Barrels can be sold to:

The following is the reward chart for the sold Barrel when not commissioned:

Emissary Grade Gold (Min.) Gold (Max.) Emissary Value
No Emissary 100 Gold.png 200 Gold.png 0
I 100 Gold.png 200 Gold.png 432
II 133 Gold.png 266 Gold.png 574.56
III 167 Gold.png 334 Gold.png 721.44
IV 200 Gold.png 400 Gold.png 864
V 250 Gold.png 500 Gold.png 1080

And the following is the reward chart for the sold Barrel when commissioned by the Merchant Alliance:

Emissary Grade Gold (Min.) Gold (Max.) Emissary Value
No Emissary 500 Gold.png 1,000 Gold.png 0
I 500 Gold.png 1,000 Gold.png 2160
II 665 Gold.png 1,330 Gold.png 2872.8
III 835 Gold.png 1,670 Gold.png 3607.2
IV 1,000 Gold.png 2,000 Gold.png 4320
V 1,250 Gold.png 2,500 Gold.png 5400

Notes[]

  • Picking up and placing Gunpowder Barrels on a Ship for the first time does not give Emissary Grade Reputation to Trading Company Emissaries. Only selling a Barrel as part of a Trade Good Commission offers Emissary Grade Reputation as Merchant Alliance Emissaries.
  • Gunpowder Barrels do not emit a Glint or Glow from a distance.
  • Storing Gunpowder Barrels in the Crow's Nest or on top of a sail maximizes safety, preventing the likelihood of being destroyed during a fight and causing minimal damage to the ship (not including the Stronghold Gunpowder Barrel). Be wary that an exploding Gunpowder Barrel on top of a Crow's Nest will break the Masts. Be careful when using this tactic on a sloop, as a successfully detonated Gunpowder Barrel can leave you without a Mast until it is re-raised.
  • Ship collision will not detonate the barrel while carried in hand, however sailing into one even slowly will cause the barrel to detonate.
  • Gunpowder Barrels can be grabbed with a Harpoon, even from the hands of Pirates and Skeletons.
    • A harpooned Gunpowder Barrel may explode if grabbed at an angle that causes its geometry to intersect the ship's.
  • When a Player is holding a Gunpowder Barrel, only Skeletons with hands or Cutlasses with weapons can set off the keg. Shots from Weapons or Cannons will not detonate a held Keg.
  • Blowing up a Gunpowder Barrel in your hand on a Ship will count as a Cannonball hit, meaning that a player can destroy a Skeleton Ship with a Keg and it will count as a kill.
  • Gunpowder Barrels will blow up if they are within the area of effect of a thrown Throwable.
  • A Gunpowder Barrel held by a player or Skeleton who is on fire will explode after a short period of time.

Commendations[]

Merchant Alliance Commendations:

Reaper's Bones Commendations:

Bilge Rats Commendations:

Gunpowder Skeletons Commendations:

Black Powder Stashes Commendations:

Pirate Chat[]

Here is the Pirate Chat Wheel of the Barrel:

Gunpowder Barrel Wheel.png

Patch History[]

2.0.8
  • Balance
    • Chain detonation timing increased to 1 second from 0.
2.0.7
  • Balance
    • UNDOCUMENTED: Chain detonation timing reduced to 0 second from 1.

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