|Related||Merchant Alliance Voyages|
Availability[edit | edit source]
A Lost Shipment voyage can be purchased from a Merchant Alliance Representative by any Pirate that has attained Rank 25 Merchant Officer Promotion with the Company. When an eligible Player does not see any Lost Shipment Voyages in stock, they have to rely on a different Crewmate to buy the Voyage or wait for the Voyages to be restocked at 6am.
Summary[edit | edit source]
The crew will be given a Trade Route Map charting the route taken by a lost Merchant galleon. The objective of the mission is to follow the path, retracing the lost ship's journey. Along the way are various clue sites from the merchant vessel:
- Merchant Barrels of Plenty: a couple normal barrels with a Merchant Barrel among the normal barrels that contains a clue.
- A washed-up wreckage on an island (or fort) beach that contains a clue.
- An island (or seapost) NPC that can provide a clue.
Near the trade shipment's calculated destination, there will be a shipwreck with an intact (immobile and neutral) skeleton corpse cradling a Merchant Manifest. The voyage completes once the manifest is retrieved, and all clue sites will despawn, including the Captain's Key if it has not been obtained.
Objects[edit | edit source]
Trade Route Map[edit | edit source]
At the start of the voyages, the crew is given a map detailing the ship's trade route across a stretch of the sea. As clues are discovered, their sites are marked on the map for reference.
Clue[edit | edit source]
Clues are quest items similar to Skeleton's Orders, Mysterious Parchments, and Quests in a Bottle. They are log entries from the captain of the lost trade shipment, and give insight the merchant's intentions. A clue may contain a coordinate on the Sea of Thieves map that is outside of the planned shipment route, with the captain explaining their detours with Megalodons, enemy pirates, etc. The coordinates will always be in a slightly different font and bolder than the rest of the letters to make them clear and easy to see compared to the rest of the message.
The location indicated in a clue will lead to either another clue site, or to the shipwreck along a path to the route's destination. The latter detail would mean that this clue is the last in the chain.
Captain's Key[edit | edit source]
The Captain's Key is placed in one of the clue sites on land or sea. The key unlocks the shipwreck's cabin where the cargo is kept.
Rewards[edit | edit source]
The main reward is the Merchant Manifest located by the captain's corpse. If the Captain's Key had been obtained before retrieving the manifest, it can be used to unlock the shipwreck's cabin which contains a stash of Trade Good Crates and Gunpowder Barrels.
Notes[edit | edit source]
- It is not required to locate all clues to find the shipwreck.
- The shipwreck and its cargo will remain after the voyage is complete.
- The Wilds is not an ideal environment to embark on this voyage. The area has darker lighting, making it harder to see the flocks of seagulls of the shipwreck and barrels.
Trivia[edit | edit source]
- In every Lost Shipment voyage, there will be a clue that explains how the galleon sank, stating that the captain crashed into a rock and forgot to bring wooden planks, but that they would try to get to the objective island as fast as possible to try and make it.
Patch history[edit | edit source]