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Merchant Alliance
Merchant Alliance.png
Details
Type Trading Company
Location Outposts
Double Quotations Left.png
Trading Trust For Greater Prosperity
— Merchant Alliance motto
Merchant Alliance icon.png

The Merchant Alliance is one of the major Trading Companies in Sea of Thieves. Every Outpost Dock houses a Merchant Alliance Representative willing to recruit new Merchants and send them on increasingly challenging Merchant Alliance Voyages for various Commodity Crates. The Alliance will accept any Crates, Gunpowder Barrels or Mermaid Gems for Gold and Reputation with the Company, willing to pay almost 10 times as much for any Commodities that are sold on Commission.

Lore[]

The Merchant Alliance is one of the longest standing companies on the seas.[1] They mostly deal in Trade Goods, either living or other valuable commodities, which are purchased from adventuring pirates who pick them up during their voyages. Their business model consists of customers making an order to the alliance, and the alliance getting the wares by ordering it from pirates. Some of the alliance merchants also take orders of "Special" wares, but it mostly depends on whether or not the salesperson wants to deal in illegal goods rather than what the company stands for.

NPCs[]

These are all the Senior Traders who represent the Merchant Alliance at Outposts:

Offered Services[]

The following services are offered by the Merchant Alliance Traders on the docks at every Outpost:

Voyages[]

Main article: Merchant Voyages

Merchant Voyages can be bought from Senior Traders on the docks at every Outpost. The Merchant Alliance sends Player Pirates on three types of Merchant Voyages: Trade Good Commissions, Cargo Run Voyages, and Lost Shipment Voyages. The First requires Players to find and deliver specific Trade Goods to specific Senior Traders at Outposts in a set amount of time. These can either be Animals or Gunpowder Barrels. There are three types of commissioned Animals: Chicken, Pigs and Snakes. These have to be caught in Cages provided by the Senior Trader NPCs and taken care of until delivered. Gunpowder Barrels can be found on Fortresses or randomly on Islands. The Second requires Players to pick up Cargo Crates from a Seapost, Outpost or Large Island NPC and deliver it in time and good condition to another NPC. The Third requires Players to track down lost ships using the ship's route and recover the manifests onboard.

Players can have up to 3 Merchant Voyages in their Voyage Inventory at one time and put them up for a vote at the Voyage Table. The Voyages are counted complete as soon as the Goods are picked up or delivered.

In addition to Voyages sold by Senior Traders, Trade Good Commissions and Cargo Crate requisitions can sometimes be found from beached or floating Messages in Bottles or as Mysterious Parchments in Barrels. The Cargo requisitions act identically to Cargo Runs. The Trade Good Commissions, however require the Players to either find or get one of the three Supply Crates from Senior Traders and fill them with Resources or just bring in a Gunpowder Barrel. Animal requisitions are unique to Voyages purchased from Senior Traders, whereas the Supply Crates are unique to Voyages found from other sources.

When sold to Senior Traders or the NPCs, The Goods gathered during these Voyages reward the player with Gold and Merchant Alliance Reputation.

Goods that have not been requested can still be sold, but are worth far less gold. Trade Good Crates cannot be requested and have to be sold individually.

Players can also buy Ashen versions of Cargo Runs from the Representative at Morrow's Peak Outpost. These Voyages take players on islands throughout The Devil's Roar, where they have to deliver more fragile, but valuable Ashen version of Cargo Crates.

Treasure[]

The following are all the types of items that can be sold to Senior Traders for Gold and Merchant Alliance Reputation:

Reputation, Promotions & Rewards[]

Reputation[]

Merchant Rep Logo.png

Merchant Alliance Reputation is used to level up and earn higher Promotion Ranks with the Trading Company. Merchant Alliance Reputation is earned every time a relevant Treasure Item (See above) is sold to the Senior Traders on the Docks of Outposts (Crew-wide). Each Treasure item is worth a set amount of Reputation, which is separate from the item's Gold or Emissary Value. Players can also earn Reputation with the Merchants by completing Commendations for the Company (Individual) or lowering a higher than Emissary Grade II Merchant Alliance Emissary Flag at the Merchant Alliance Emissary Table (Crew-wide). Crews representing the Merchants as an Emissary will get increased Reputation gains with each Emissary Grade. The Merchant Alliance has 75 Reputation levels in total.

Players who progress through the Merchant Alliance Reputation Ranks can also unlock the Ceremonial Admiral Set Items for purchase at Outpost Shops.

Promotions[]

The following is a table of all the Merchant Alliance Promotions and the Items that are unlocked for purchase after achieving them:

Rank Promotion Name Cost Item Unlocked Cost Voyage Cost
5 Merchant Sailor 100 Gold Lowly Merchant Watch 700 Gold 20 Gold
10 Merchant Mariner 200 Gold Measly Merchant Spyglass 700 Gold 40 Gold
15 Merchant Cadet 300 Gold

Prominent Merchant Watch
Merchant Alliance Emissary Flag
Merchant Alliance Costume

1,400 Gold
20,000 Gold
68,300 Gold

60 Gold
20 Merchant Bosun 400 Gold Notable Merchant Spyglass 1,400 Gold 80 Gold
25 Merchant Officer 500 Gold Famed Merchant Watch 2,100 Gold 100 Gold
30 Merchant Lieutenant 600 Gold Renowned Merchant Spyglass 2,100 Gold 120 Gold
35 Merchant Commander 700 Gold Revered Merchant Watch 2,800 Gold 140 Gold
40 Merchant Captain 800 Gold Esteemed Merchant Spyglass 2,800 Gold 160 Gold
45 Merchant Admiral 900 Gold Legendary Merchant Watch 3,500 Gold 180 Gold
50 Merchant Master 1,000 Gold Notorious Merchant Spyglass 3,500 Gold 200 Gold
55 Enterprising Merchant 17,450 Gold Merchant Alliance Capstan 69,550 Gold
60 Industrious Merchant 21,400 Gold Merchant Alliance Cannons 69,550 Gold
65 Prosperous Merchant 25,350 Gold Merchant Alliance Wheel 69,550 Gold
70 Esteemed Merchant 29,300 Gold

Merchant Alliance Hull
Merchant Alliance Flag

69,550 Gold
2,500 Gold

75 Eminent Merchant 33,250 Gold

Merchant Alliance Figurehead
Merchant Alliance Sails

69,550 Gold
69,550 Gold

Merchant Alliance Emissaries[]

Any players wishing to represent the Merchant Alliance on the open seas can do so by becoming a Merchant Alliance Emissary. To hoist a Merchant Alliance Emissary Flag, Players must first purchase it from any Company Representative for 20000 Gold once they have achieved the level 15 Rank of Merchant Cadet. Player Crews can vote to raise a Company Emissary Flag at the Company's Emissary Table. Merchant Alliance Emissary Tables can be found inside every Merchant Alliance Dock at Outposts. Once voted upon, the Crew's Ship will receive two Company themed Flags on their Ships to designate their Emissary status: a big Flag on the back of the ship and a Pennant on top of the Crow's Nest. These Flags will signify the Emissary Ship's current Emissary Grade and will change as the Crew progresses through these Grades. Merchant Alliance Emissary Flags are Blue and Silver and will play a distinct tune when viewed from a Spyglass by other Crews. When an Emissary Ship sinks or is scuttled, the Emissary Flag will be lost along with any earned Grade progress. The Broken Emissary Flags that float up from the sunk ship can be sold to The Servant of the Flame at The Reaper's Hideout. When Crews vote to lower their own Emissary Flag, they earn large sums of Gold and Reputation with the Emissary Company (only after Grade 2).

Emissary Grades[]

The Emissary Grade icon of the Merchant Alliance.

Every Merchant Alliance Emissary will start out at Emissary Grade I and be able to progress up to Grade V. These Grades are displayed on the Ship's Emissary Flags. Players can also check their Emissary Grade progress by using the Equipment Radial Menu or opening up their Reputation tab at the Pirate Menu.

When reaching Grade V, Merchant Alliance Emissaries are eligible to claim a special Merchant Alliance Emissary Quest from any of the Order Representatives.

With each Emissary Grade, players will receive greater Rewards, Merchant Alliance Reputation and Emissary Value for any sold Crates, Gunpowder Barrels or Mermaid Gems. Note that Players do not get Emissary Grade Reputation from selling Items to the company, unless the items are to be delivered as a part of a Quest or Voyage. The following is a chart of the reward and value multiplier of Emissary Grades:

Emissary Grade Rewards, Reputation & Emissary Value
Grade 1 Base Reward
Grade 2 +33% Base Reward
Grade 3 +67% Base Reward
Grade 4 +100% Base Reward
Grade 5 +150% Base Reward

Emissary Reputation[]

Merchant Alliance Emissaries can gain Emissary Reputation and progress through Emissary Grades in the following ways:

Things that do not give Emissary Grade Reputation for Merchant Alliance:

Emissary Quest[]

Once Crews have reached Emissary Grade V when sailing as an Merchant Alliance Emissary, they will be eligible for an Merchant Alliance Emissary Quest. Only one Quest can be claimed per Crew per Emissary Run. This means that if players want to receive more Emissary Quests, they will have to reset their Emissary progress and work their way back up to Grade V again.

The Merchant Alliance Emissary Quest gives all Players of the Crew 2 Cargo Maps with 10 Cargo Crates each that need to be delivered within a month in-game time. Players can easily work their way back up to Emissary Grade V with the Quest alone if they decide to turn in their previous Grade V flag to the Company and start over from Grade I. Once back at Grade V, the crews can claim another Emissary Quest and repeat the process.

Emissary Value & Ledger[]

Merchant Alliance Emissary Value is earned every time a Crew sells a Treasure item to any Order Representatives while flying a Merchant Alliance Emissary Flag. Each Crate and Mermaid Gem has a set base Emissary Value (which is increased for items sold on Commissions or in better conditions). Crews get increased Emissary Value the higher the Grade of their Emissary Flag. When selling Treasure as a Grade V Emissary, the Emissary Value is doubled (see above chart for the multipliers). Emissary Value acts as a Player Pirate's individual scoreboard with a Trading Company.

A player's Emissary Value is counted in their Emissary Ledger, which divides all of the Company's Emissaries into four Ranks based on their total Emissary Value. Each Emissary Rank accounts for a percentage of the Company's total Emissary Value holders. A single Emissary Ledger scoreboard remains active for one month, after which it will be closed and reset. At the close of a Ledger, every Player Pirate to place in the first or second top tier will be rewarded with exclusive Company Sails.

The Merchant Alliance Emissary Ranks and rewards are as follows:

Tiers Rewards
Merchant Alliance Emissary Tier 1 Sailor.png

Sailor
(bottom 25%)

No reward
Merchant Alliance Emissary Tier 2 Cadet.png

Cadet
(bottom 25-50%)

  1. Emissary of Merchant Cadets Title
  2. Cadet of Curious Cargo Title
  3. Cadet of Salvaged Shipments Title
  4. Cadet of Triumphant Trades Title
  5. Cadet of Precision Plans Title
  6. Cadet of Coral Coffers Title
Merchant Alliance Emissary Tier 3 Commander.png

Commander
(top 25-50%)

  1. Merchant Alliance Inaugural Commander Sails
  2. Merchant Ambassador Hull
  3. Merchant Ambassador Cannons
  4. Merchant Ambassador Capstan
  5. Merchant Ambassador Pistol
  6. Merchant Ambassador Blunderbuss
Merchant Alliance Emissary Tier 4 Admiral.png

Admiral
(top 25%)

  1. Merchant Alliance Inaugural Admiral Sails
  2. Merchant Ambassador Figurehead
  3. Merchant Ambassador Wheel
  4. Merchant Ambassador Sails
  5. Merchant Ambassador Cutlass
  6. Merchant Ambassador Eye of Reach


Commendations[]

The following Commendations are achievable for the Merchant Alliance. The majority of these Commendations unlock same named Titles for the Players to show off.

Image Commendation Requirements Rewards
Merchant Voyager emblem.png
Merchant Voyager Complete 250 Merchant Alliance Voyages.
 
  • Grade I: 5 voyages
  • Grade II: 25 voyages
  • Grade III: 50 voyages
  • Grade IV: 100 voyages
  • Grade V: 250 voyages
Title icon.png Rewards the Merchant Voyager Title
Gilded Merchant emblem.png
Gilded Merchant Earn 150,000 gold with the Merchant Alliance.
 
  • Grade I: 1,000 gold
  • Grade II: 5,000 gold
  • Grade III: 15,000 gold
  • Grade IV: 75,000 gold
  • Grade V: 150,000 gold
Title icon.png Rewards the Gilded Merchant Title
Sailor of the Merchant Alliance emblem.png
Sailor of the Merchant Alliance Sail 1000 nautical miles on Merchant Alliance business.
 
  • Grade I: 10 miles
  • Grade II: 75 miles
  • Grade III: 200 miles
  • Grade IV: 500 miles
  • Grade V: 1,000 miles
Title icon.png Rewards the Sailor of the Merchant Alliance Title
Merchant Adventurer emblem.png
Merchant Adventurer Purchase 250 Merchant voyages.
 
  • Grade I: 5 voyages
  • Grade II: 25 voyages
  • Grade III: 50 voyages
  • Grade IV: 100 voyages
  • Grade V: 250 voyages
Title icon.png Rewards the Merchant Adventurer Title
Merchant Forager emblem.png
Merchant Forager Deliver 50 Fruit Crates on schedule.
 
  • Grade I: 1 Crate
  • Grade II: 5 Crates
  • Grade III: 10 Crates
  • Grade IV: 25 Crates
  • Grade V: 50 Crates
Title icon.png Rewards the Merchant Forager Title
Merchant Shipwright emblem.png
Merchant Shipwright Deliver 50 Wood Crates on schedule.
 
  • Grade I: 1 Crate
  • Grade II: 5 Crates
  • Grade III: 10 Crates
  • Grade IV: 25 Crates
  • Grade V: 50 Crates
Title icon.png Rewards the Merchant Shipwright Title
Cast Iron Merchant emblem.png
Cast Iron Merchant Deliver 50 Cannonball Crates on schedule.
 
  • Grade I: 1 Crate
  • Grade II: 5 Crates
  • Grade III: 10 Crates
  • Grade IV: 25 Crates
  • Grade V: 50 Crates
Title icon.png Rewards the Cast Iron Merchant Title
Black Powder Merchant emblem.png
Black Powder Merchant Deliver 100 Gunpowder Kegs on schedule.
 
  • Grade I: 1 Keg
  • Grade II: 10 Kegs
  • Grade III: 25? Kegs
  • Grade IV: 50 Kegs
  • Grade V: 100 Kegs
Title icon.png Rewards the Black Powder Merchant Title
Merchant of the Dawn Caller emblem.png
Merchant of the Dawn Caller Deliver 200 Chickens on schedule.
 
  • Grade I: 5 Chickens
  • Grade II: 20 Chickens
  • Grade III: 50 Chickens
  • Grade IV: 100 Chickens
  • Grade V: 200 Chickens
Title icon.png Rewards the Merchant of the Dawn Caller Title
Merchant of the Wild Hog emblem.png
Merchant of the Wild Hog Deliver 200 Pigs on schedule.
 
  • Grade I: 5 Pigs
  • Grade II: 20 Pigs
  • Grade III: 50 Pigs
  • Grade IV: 100 Pigs
  • Grade V: 200 Pigs
Title icon.png Rewards the Merchant of the Wild Hog Title
Merchant of the Serpent's Scale emblem.png
Merchant of the Serpent's Scale Deliver 200 Snakes on schedule.
 
  • Grade I: 5 Snakes
  • Grade II: 20 Snakes
  • Grade III: 50 Snakes
  • Grade IV: 100 Snakes
  • Grade V: 200 Snakes
Title icon.png Rewards the Merchant of the Serpent's Scale Title
Merchant of Grand Fauna emblem.png
Merchant of Grand Fauna Deliver 200 Golden Animals on Schedule.
 
  • Grade I: 5 Golden Animals
  • Grade II: 20 Golden Animals
  • Grade III: 50 Golden Animals
  • Grade IV: 100 Golden Animals
  • Grade V: 200 Golden Animals
Title icon.png Rewards the Merchant of Grand Fauna Title
Merchant of the Silken Trade emblem.png
Merchant of the Silken Trade Deliver 200 Crates of Luxurious Cloth on time and in perfect condition.
 
  • Grade I: 5 Crates
  • Grade II: 20 Crates
  • Grade III: 50 Crates
  • Grade IV: 100 Crates
  • Grade V: 200 Crates
Title icon.png Rewards the Merchant of the Silken Trade Title
Merchant of the Flora Trade emblem.png
Merchant of the Flora Trade Deliver 200 Crates of Plants on time and in perfect condition.
 
  • Grade I: 5 Crates
  • Grade II: 20 Crates
  • Grade III: 50 Crates
  • Grade IV: 100 Crates
  • Grade V: 200 Crates
Title icon.png Rewards the Merchant of the Flora Trade Title
Merchant Rum Runner emblem.png
Merchant Rum Runner Deliver 200 Crates of Rum on time and in perfect condition.
 
  • Grade I: 5 Crates
  • Grade II: 20 Crates
  • Grade III: 50 Crates
  • Grade IV: 100 Crates
  • Grade V: 200 Crates
Title icon.png Rewards the Merchant Rum Runner Title
Merchant of Forsaken Silk emblem.png
Merchant of Forsaken Silk Deliver 200 Crates of Luxurious Devil's Cloth on time and in perfect condition.
 
  • Grade I: 5 Crates
  • Grade II: 20 Crates
  • Grade III: 50 Crates
  • Grade IV: 100 Crates
  • Grade V: 200 Crates
Title icon.png Rewards the Merchant of Forsaken Silk Title
Merchant of Forsaken Flora emblem.png
Merchant of Forsaken Flora Deliver 200 Crates of Devil's Plants on time and in perfect condition.
 
  • Grade I: 5 Crates
  • Grade II: 20 Crates
  • Grade III: 50 Crates
  • Grade IV: 100 Crates
  • Grade V: 200 Crates
Title icon.png Rewards the Merchant of Forsaken Flora Title
Merchant of Forsaken Rum emblem.png
Merchant of Forsaken Rum Deliver 200 Crates of Devil's Rum on time and in perfect condition.
 
  • Grade I: 5 Crates
  • Grade II: 20 Crates
  • Grade III: 50 Crates
  • Grade IV: 100 Crates
  • Grade V: 200 Crates
Title icon.png Rewards the Merchant of Forsaken Rum Title

Merchant Alliance Emissary Commendations:

Image Commendation Requirements Rewards
Emissary of Merchants emblem.png
Emissary of Merchants Become an Emissary for the Merchant Alliance. n/a
Worthy Emissary of Merchants emblem.png
Worthy Emissary of Merchants Reach Merchant Alliance Emissary Grade 2, 100 times.
 
  • Grade I: 1 times
  • Grade II: 25 times
  • Grade III: 50 times
  • Grade IV: 75 times
  • Grade V: 100 times
n/a
Dedicated Emissary of Merchants emblem.png
Dedicated Emissary of Merchants Reach Merchant Alliance Emissary Grade 3, 80 times.
 
  • Grade I: 1 times
  • Grade II: 20 times
  • Grade III: 40 times
  • Grade IV: 60 times
  • Grade V: 80 times
n/a
Esteemed Emissary of Merchants emblem.png
Esteemed Emissary of Merchants Reach Merchant Alliance Emissary Grade 4, 40 times.
 
  • Grade I: 1 times
  • Grade II: 10 times
  • Grade III: 20 times
  • Grade IV: 30 times
  • Grade V: 40 times
n/a
Unrivalled Emissary of Merchants emblem.png
Unrivalled Emissary of Merchants Reach Merchant Alliance Emissary Grade 5, 20 times.
 
  • Grade I: 1 times
  • Grade II: 5 times
  • Grade III: 10 times
  • Grade IV: 15 times
  • Grade V: 20 times
n/a
Precious Commodities emblem.png
Precious Commodities Deliver 600 Merchant Alliance Consignments while flying the Merchant Alliance Emissary Flag.
 
  • Grade I: 120 consignments
  • Grade II: 240 consignments
  • Grade III: 360 consignments
  • Grade IV: 480 consignments
  • Grade V: 600 consignments
n/a
Prestigious Merchant emblem.png
Prestigious Merchant Deliver 320 Merchant Alliance Consignments while flying a Grade 5 Merchant Alliance Emissary Flag.
 
  • Grade I: 60 consignments
  • Grade II: 120 consignments
  • Grade III: 200 consignments
  • Grade IV: 240 consignments
  • Grade V: 320 consignments
n/a
Merchant's Garb emblem.png
Merchant's Garb Represent the Merchant Alliance through your appearance while sailing as an Emissary. n/a
Merchant's Livery emblem.png
Merchant's Livery Represent the Merchant Alliance through your ship's appearance while sailing as an Emissary. n/a
Merchants Through and Through emblem.png
Merchants Through and Through As Emissaries, fully represent the Merchant Alliance through your crew and your Ship's appearance. n/a

Lost Shipments Commendations:

Image Commendation Requirements Rewards
Manifestation emblem.png
Manifestation Bring 20 recovered Ship Manifests to the Merchant Alliance
 
  • Grade I: 3 Manifests
  • Grade II: 5 Manifests
  • Grade III: 10 Manifests
  • Grade IV: 15 Manifests
  • Grade V: 20 Manifests
Title icon.png Rewards the Merchant of Manifests Title
Lock icon.png Unlocks the Merchant Pathfinder Sail for purchase.
Manifest Density emblem.png
Manifest Density Find Ship Manifests
 
  • Grade I: 3 times
  • Grade II: 15 times
  • Grade III: 25 times
  • Grade IV: 35 times
  • Grade V: 50 times
n/a
Cabin Fever emblem.png
Cabin Fever Open 50 Captain's cabins using a Captain's Key
 
  • Grade I: 3 times
  • Grade II: 15 times
  • Grade III: 25 times
  • Grade IV: 35 times
  • Grade V: 50 times
Title icon.png Rewards the Merchant of Mysteries Title
Lock icon.png Unlocks the Golden Gatherer Merchant Sail for purchase.

Commodities Commendations:

Image Commendation Requirements Rewards
Haggler of Surplus Stock emblem.png
Haggler of Surplus Stock Purchase 250 Merchant Commodities at a discounted price.
Note: This Commendation is personal and not shared with the Crew, only counting the commodities you personally bought.
 
  • Grade I: 10 Commodities
  • Grade II: 75 Commodities
  • Grade III: 125 Commodities
  • Grade IV: 175 Commodities
  • Grade V: 250 Commodities
n/a
Profiteer of Sought Stock emblem.png
Profiteer of Sought Stock Sell 250 Merchant Commodities at an inflated price.
 
  • Grade I: 10 Commodities
  • Grade II: 75 Commodities
  • Grade III: 125 Commodities
  • Grade IV: 175 Commodities
  • Grade V: 250 Commodities
Lock icon.png Unlocks the Merchant Alliance Hook for purchase.
Taker of Stolen Stock emblem.png
Taker of Stolen Stock Sell 50 Stolen Merchant Commodities at an inflated price.
 
  • Grade I: 3 Commodities
  • Grade II: 15 Commodities
  • Grade III: 25 Commodities
  • Grade IV: 35 Commodities
  • Grade V: 50 Commodities
n/a
Master of Shifted Stock emblem.png
Master of Shifted Stock Make the most possible profit buying and selling 150 Merchant Commodities.
 
  • Grade I: 5 Commodities
  • Grade II: 40 Commodities
  • Grade III: 80 Commodities
  • Grade IV: 120 Commodities
  • Grade V: 150 Commodities
Lock icon.png Unlocks the Merchant Alliance Eyepatch for purchase.

Trivia[]

  • The ambient music of the Merchant Alliance is always accompanied with some high-esteem strings, alongside harpsichord notes (18th century instrument), to add to the prosperous, and high-standard appearance of their Trade.
  • Only the first Animal caught inside a crate will provide Emissary Grade Reputation, presumably to prevent infinite Emissary Grade Reputation from being acquired with one crate by repeatedly catching and killing animals. However, Emissary Grade gains can still be maximized by catching the highest value animal with a crate, killing it, and then catching the one required for your contract.
  • The Merchant Alliance is currently the only major faction to not have a Curse associated with them.

Patch history[]

  • 1.0.1
    • Merchant Alliance notifications for handing in various items have been corrected.

References[]

  1. Senior Trader Mandy
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