|Base Gold Reward||8,000|
Tall Tales are lengthy, story driven Quests with a focus on the lore of Sea of Thieves. Players may vote to begin most Tales at a Tale Books found near a NPC who will issue an introduction and provide necessary Quest Items of the chosen adventure.
Starting a Tale
Tall Tales differ from other Quests in that they are initially begun by voting at their respective Tale Books found beside specific NPCs. These locations are marked on the Map Table with Map Markers displaying the Tale's icon which can be interacted with when the map is zoomed in to them. These Markers can be toggled in the Game Options. More information on where to begin each specific Tall Tale is also noted on the "More Info" page when hovering over individual Tales in the Tall Tales tab in the Reputation Menu.
An active Tall Tale will appear on the ship's Voyage Table, where the crew can then vote to cancel the Tale. When Crew members have reached a Checkpoints of a Tall Tale, they can also put these Tales up for a vote at the Voyage Table, rather than the Tale Book, then start from these Checkpoints with the required Quest Items appear on the table. Crews can have one Voyage and one Tall Tale active on the Voyage Table at a time.
Some Tales require that a player has completed an earlier Tall Tale before they may initiate a vote for it. However this restriction is per player, and another crewmate who meets the requirements may begin the vote themselves.
Once a Tale is voted on, the Tale Book will then appear in the crew's Quest Radial Menu. When equipped in hand, players can examine the Book, and turn pages to read further. Tale Books lead the crew to their next destinations through hints and puzzles.
In addition to Tale Books, players will acquire various Quest Items during Tall Tales that help them progress in the story or solve puzzles. Quest Items often appear in the form of Trinkets, Keys and Chests that can be carried around, or in the form of Equipment that appear beside the Tale Book in the Quest Radial Menu. Most Quest Items also cannot be sold to any of the Companies, making them only useful for the Crew that is doing the specific Tall Tale. When Players lose their Quest Items, the Tale will fail and they will have to start over.
Each Tall Tale typically has 5 hidden Journals (10 for Shores of Gold) that appear in the world only while the Tale is active. These Journals are optional, giving some related story to the current Tale. Each Tale will have a Commendation for finding and reading all of the related Journals. The first Journals are most always around the first destination players arrive at, while the others may not always be so easy to come across. Every Journal should have a hint of the next Journal's location written in the text.
Every Tall Tale has a number of Checkpoints that can be acquired when reaching specific chapters or goals in a Tall Tale. These Checkpoints allow Players to leave and start the Tall Tale over again at some other time. These Checkpoints are stored in the Quest Inventory where they can be discarded. Players can put a Tall Tale Checkpoint up for a vote at the Voyage Table. Players can save one Checkpoint from every Tall Tale. Once they have unlocked another Checkpoint of the same Tale, it will be overwritten. When the Tale is completed, all Checkpoints of the Tale will be lost. Any necessary Quest Items of the Tall Tale will appear on the Voyage Table when a Checkpoint is voted for.
Tall Tales are divided into Chapters which unlock a checkpoint for the Tall Tale, allowing players to exit and resume from this Chapter of the Tale at a later time. Players will have one saved checkpoint per Tall Tale. Starting a Tall Tale from a Checkpoint must be voted upon at the Voyage Table. Tall Tale Checkpoints can be discarded in the Quest Inventory.
Tall Tales are considered complete if all the chapters have been completed. Players will receive a reward of 8000 Gold for the completion of each Tall Tale (which is also shared in Player Alliances). This reward can be affected by any reward multipliers gained from Events.
Every Tall Tale also has a handful of Commendations that unlock various themed Cosmetics when completed. They mostly reward one Cosmetic when completing the Tale for the first time and then another for completing all the related Commendations. Commendation progress and rewards can be tracked from the Reputation Menu under the individual Tall Tales tabs.
List of Tall Tales
An introductory Tale that for new pirates to learn the ropes. This Tale must be completed in order to set sail on The Sea of Thieves, it can then be repeated at any time from the Main Menu via a button at the bottom right corner of the screen.
|Maiden Voyage||Accessible from the the Main Menu.|
Shores of Gold
A grand episodic adventure to piece together the mythical Shroudbreaker, enter the Devil's Shroud, and reach the legendary Shores of Gold. Many of these Tales require completing preceding Tales in order to unlock the next Tale Books.
Tales detailing the circumstances surrounding the return of Captain Flameheart.
|The Seabound Soul||Inside the Captain's quarters of the Blackwyche shipwreck at Shipwreck Bay.|
|Heart of Fire||By Tallulah at the Tavern of Morrow's Peak Outpost.|
A Pirate's Life
A strange Castaway warns of danger, both to the Sea of Thieves and the pirate's life itself. See worlds collide in this crossover with Disney's Pirates of the Caribbean.
|1. A Pirate's Life (Quest)||The Castaway's Camp at all Outposts.||No requirements.|
|2. The Sunken Pearl||The Castaway's Camp at all Outposts.||Requires completion of A Pirate's Life (Quest).|
|3. Captains of the Damned||The Castaway's Camp at all Outposts.||Requires completion of The Sunken Pearl.|
|4. Dark Brethren||The Castaway's Camp at all Outposts.||Requires completion of Captains of the Damned.|
|5. Lords of the Sea||The Castaway's Camp at all Outposts.||Requires completion of Dark Brethren.|
We are hard at work on developing comprehensive Walkthroughs for every Tall Tale. Currently, over half of the Tales have comprehensive Walkthroughs. If you are looking for information on how to complete specific Tall Tales, but cannot find enough information on the Wiki, we strongly recommend you check out the RareThief Tall Tales Walkthroughs until our own articles are ready for reading!
- Tall Tales adjust game balance based on the Crew size, scaling the difficulty of major Boss Fights. Players in Crews of three or four can force the Tale to lower the health of a boss by having all but one or two players leave the game, then have the remaining Players start the Boss fight and have everyone else rejoin the game. This can reduce a 40 minute Skeleton Lord fight down to just 10-15 minutes!
- When Players want different Puzzles for their Tall Tale, they can vote to cancel the tale and reset the puzzle locations by voting for a Checkpoint of the Tale at the Voyage Table.
- Tall Tale Checkpoints can be used to quickly boost Players through their 3-5 completion Commendations. Simply have a crewmember put the last Checkpoint of a Tale for vote and then leave the game before its completion. This way they will keep their latest checkpoint and allow their other crewmembers to start the Tale over at the latest stage.
- Some Tall Tales (e.g. The Shroudbreaker) force Emergent Skeletons to spawn with the lowest health (50 hp). These skeletons will override any Voyage skeleton spawns, making, for example, Athena's Fortune Voyages much easier.
- Various Tall Tales give Players additional benefits (e.g. ability to cross The Devil's Shroud during Shores of Gold) or interesting Quest Items (e.g. the Morningstar Set Clothing during Revenge of the Morningstar) when active, making it beneficial to keep Checkpoints of each Tale saved for other Voyages.