The Art of the Trickster
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This article contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Read at your own risk!
|The Art of the Trickster|
|Story arc||Shores of Gold|
|← Previous||Next →|
|Wild Rose||The Fate of the Morningstar|
|“||An infamous trap-maker knows of the Shroudbreaker - but will she turn out to be friend or foe?|
Walkthrough[edit | edit source]
The Walkthrough for this Tall Tale is incomplete. Until we provide the complete version, head on over to the Rarethief Walkthrough of this Tale.
CLICK FOR WALKTHROUGH
Opening[edit | edit source]
The Trapmaker hid the tools required to find the key to her vault at a cave in Plunder Valley. The skeleton corpses must be re-positioned to match the riddle, which will activate the cage that will grant the Trapmaker's Spyglass and Notes to continue to the next island.
The Trials of a Trickster[edit | edit source]
There are tons of ground markings on the island, but the provided map will specify the correct marking to stand on. The marking will point in the direction to use the Trapmaker's Spyglass, the overlay in the spyglass aligns the eyes with two objects in the environment to reveal the buried object indicated by the X. These objects can either be physical objects, and/or cave paintings. The final object buried is a Sailor's Bounty.that will trigger an approaching wave of explosions that will destroy the key. Escape the island with the key and head to the Trickster's lair in
The Lair of a Trickster[edit | edit source]
The underground lair is defended by pressure plates and spikes, the way is indicated by the logo painted on the walls. At the end of the lair is a pedestal to fit the Trapmaker's key. Wave of skeletons will then spawn before a boss Captain of the Lair appears, who will drop the vault key and the notes directing to the vault.
The room sports some wall levers that will trigger some spiked traps that have a wide area-of-effect, but these traps can also kill pirates that happen to stand in the area.
The Trickster's Stone[edit | edit source]
The vault will unlock immediately after lighting the table, but the door will shut and a wave of Skeletons will spawn. The boss drops the medallions to be inserted into the table, and pressing the solution key will spawn the next wave.
Submit the Shroudbreaker stone to Salty to finish.
Trapmaker's Journals[edit | edit source]
The Perfect Trap[edit | edit source]
(Bird Cave, Plunder Valley)
Even while being forced to work against my will — and don't think I don't know which bird-brain is responsible — I still have my pride.
As the greatest Trapmaker the Sea of Thieves has ever seen, I must devise something brilliant to protect an equally brilliant treasure.
How, then, shall I prove the effectiveness of my creation? Why, by using a few greedy, grog-addled gold-diggers as guinea-pigs!
I shall begin my experiments upon Discovery Ridge. A few barrels packed with gewgaws should entice pirates into my game...
Bait and Switch[edit | edit source]
(Above the Ridge, Discovery Ridge)
My first test relied on the curiosity of the participant. First, I primed the location with some supplies that might attract a passer-by.
Next, a simple wooden lever was placed by the barrels. When utilised, it would strike a flint and so ignite a hidden powder-keg.
I had rather assumed natural whimsy would see the lever pulled once spotted, and tucked myself away to observe what came next.
The first pirate to arrive promptly wrenched my lever from its housing and absconded with it. "Nice hat stand", I heard him remark.
Subterfuge bests psychology when dealing with such avaricious crooks. I shall return to my workshop, and to the drawing board...
Making My Point[edit | edit source]
(Under the counter, Trapmaker's Lair, Sailor's Bounty)
Recently, I've been testing different kinds of blades to see which are the most useful for 'deterring' intruders.
I've had some success with sword traps, as they look fearsome and have an excellent range. They're expensive to make, of course.
Saw traps use shorter, duller metal blades, and are definitely useful in confined spaces. Still, they lack a certain style...
Or should I go back to the tried-and-tested "wall o' stakes"? Though primitive, you can't argue with the classics. Decisions, decisions...
We Want Plates[edit | edit source]
(Anvil, Trapmaker's Lair, Sailor's Bounty)
Some experimentation with weight and counterweights have allowed me to devise a new trigger, as well as protection for my workshop.
Even working with wood, for metal is precious and in short supply, I can use the weight of any intruder to spring a nearby trap.
As sensitive as these devices are, it is nearly impossible to disguise them entirely. Thus, they are best deployed in darker areas.
Unfortunately, I have been unable to completely muffle the noise made by the mechanism when someone blunders onto it.
A cunning criminal with sharp ears might, I suppose, get enough warning to save their own skin. Regardless, I am making progress...
A Worthy Opponent[edit | edit source]
(Foot of the Bed, Trapmaker's Lair, Sailor's Bounty)
The more time I spend with Briggsy, the more I wonder if all pirates are ultimately fated to be consumed by their own greed.
Is the endless pursuit of gold and glitter, in and of itself, the greatest trap of all? As an experiment, I have decided to leave a trail that will lead to the very treasure I have been commanded to protect.
They'll be devious clues, of course. Ones that goad, deliberately mislead and test the mettle of those who read them.
One last game, then, winner takes all. Is there someone out there on the Sea of Thieves worthy of the stone? We shall see...
Commendations[edit | edit source]
|The Art of the Trickster|
|Drinking in the View||Discover the Rum Bottle Spyglass||–|
|The Trickster's Key||Discover the Trapmaker's Key||–|
|The Trickster's Stone||Claim the Trapmaker's Shroudbreaker Stone||–|
|The Art of the Trickster||Complete 'The Art of the Trickster'||Rum Bottle Spyglass|
|Traps and Treasure||Discover all the Trapmaker's Journals||–|
|The Trickster's Tale||Legendary Commendation: Complete the Tale 5 times||–|
|The Trickster's Folly||Legendary Commendation: Complete all commendations for 'The Art of the Trickster'||Trapmaker's Capstan|