The Fate of the Morningstar
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|The Fate of the Morningstar|
|Story arc||Shores of Gold|
|← Previous||Next →|
|The Art of the Trickster||Revenge of the Morningstar|
|“||The Ferryman's tome describes lost souls. Their sad fates are somehow tied to the Shroudbreaker...|
The Fate of the Morningstar is the seventh Tall Tale in the Shores of Gold arc. It is acquired from the Ferryman on the Ferry of the Damned. The tale is unlocked after completing The Legendary Storyteller, Stars of a Thief, Wild Rose and The Art of the Trickster.
Walkthrough[edit | edit source]
The Walkthrough for this Tall Tale is incomplete. Until we provide the complete version, head on over to the Rarethief Walkthrough of this Tale.
Opening[edit | edit source]
The Ferryman wrote about how he died on an island in The Wilds, entombed and buried at its highest peak. The Enchanted Lantern he held will illuminate visions of past demises and footprints connecting them, such as his time on the island. Head to the next island named in the Ferryman's book to recover the lost souls of the crew of the Morningstar.
Fragments of the Past[edit | edit source]
The skeleton lord Graymarrow pursued the Morningstar for their Shroudbreaker stone, binding the souls of the crew to buried chests to which the keys have been hidden away. The lantern will show moments of the event that are tracked by footprints that diverge across the island. Be vigilant for any changes to the paths, they may reappear after some distance in the last direction trekked.
Once each crew member was slain, the skeletons looted their soul into a chest and traveled across the island to hide the chest and key.
Conclusion[edit | edit source]
Return to the Ferryman once all the souls have been released from their chests.
Ghost Hunter's Journals[edit | edit source]
A Ghost Watch[edit | edit source]
(The white flagpost, South Old Faithful Isle)
I made it, Dad! I know you told me my ratty old sloop couldn't make it safely through the Wilds, but I'm here in one piece.
And that's good, I mean, this island is one of the most haunted places there is. They definitely don't need my ghost here, too.
I may not be much of a pirate, Dad, and you've never been afraid to say so. But tonight I'm going to finally do something right!
My hands are shaking so much I can hardly write, but I've got to do this. I'm GOING to do this.
Definitely not scared and definitely going to do this. Definitely. Right now.
Still No Luck[edit | edit source]
(Highest peak, Old Faithful Isle)
This is crazy. I've met a dozen pirates who claim this island is haunted. Were all of them just teasing me? Laughing at me?
I can't accept that. I HAVE to meet a ghost! Talk to it, maybe. Find out why they never came back aboard the Ferry of the Damned.
I have to know that there's more, Dad. I have to prove it.
I want to know, to make you believe, that someday we'll get to see Jill again.
The fright of my life[edit | edit source]
(Kraken remains, West Ridge, Old Faithful Isle)
The fog had already rolled in by the time I started hunting. You know how it muffles sound and makes everything strange?
Well of course you know, Dad... You know everything. Anyway, my mind started playing tricks on me pretty much straight away.
I got turned around, and started climbing, trying to get out the fog... Groping, blindly, hoping I didn't walk straight off a ledge.
That's when my hand touch it. Polished bone, cold as ice and moist from the fog. I thought I'd be seized by skellies for sure!
Lucky for me, the sun broke through just then. It was just a boring old kraken skull, not anything supernatural! Whew.
Hunting by bones[edit | edit source]
(Skull pile, Southwest Old Faithful Isle)
That kraken skull gave me an idea... I decided that if I were a ghost, I'd take notice pretty quickly if someone messed with my remains.
I went around the island, gathering up all of the skulls I could find and piling them up. I found some candles, too, which is good.
If I do meet an angry ghost, I certainly don't want to do it in the dark. Also, now I can see to write down more of my adventure.
Looks like a storm will be here by dawn. I miss the bed in my room, with all it's familiar creaks. But I made a promise to myself. So...
Giving up[edit | edit source]
(Platform above tunnel, East Old Faithful Isle)
I tried every trick I could think of to stay awake, but I nodded off up on this bridge, amongst another group of skeletons.
I dreamed there was a man standing over me, stern and smart. He reminded me a bit of that old captain Jill used to idolise...
It was like he was trying to say something... and then KABOOM! Lightning strike. I woke up in SUCH a panic!
My foot got tangled in some ropes and I started screaming. I tugged as hard as I could... and all of the cages toppled off the bridge. Oops.
I'm done. Dawn is here and I didn't see one single ghost. I'll leave my books behind in case someone else has better luck.
I'm coming home now, Dad. Once again, I'm coming home and Jill isn't. Sorry.
Commendations[edit | edit source]
|The Fate of the Morningstar|
|Treasure of the Damned||Discover the Ferryman's Greatest Treasure||–|
|Fate of Fontaine||Set Fontaine Free||–|
|Fate of Eli Slate||Set Eli Slate Free||–|
|Fate of Dinger||Set Dinger Free||–|
|The Fate of the Morningstar||Complete 'The Fate of the Morningstar'||Morningstar Flag|
|Ghost Stories||Discover all of Ghost Hunter's Journals||–|
|Deed of the Dead||Legendary Commendation: Complete the Tale (5 times)||–|
|The Unbroken Bond||Legendary Commendation: Complete all commendations for 'The Fate of the Morningstar'||Morningstar Sails|
Notes[edit | edit source]
- The Fate of the Morningstar is the fastest Tall Tale in the game, with 5 playthroughs being possible to finish in under an hour. This can be accomplished on a Brig or Galleon by having 1 player remain on Old Faithful Isle (Preferably one who knows the location of each item) and the other 2-3 with the ship at Marauder's Arch.
- Have the 2-3 players at Marauder's Arch activate the Tall Tale with the Ferryman and check to see if the quest island is Old Faithful Isle. If it isn't, restart the quest and try again.
- Upon getting Old Faithful Isle, have the 2-3 players at Marauder's Arch dig up the Ferryman's coffin to retrieve the Lantern.
- Once this is done, the player at Old Faithful Isle can complete the rest of the quest.
- Once finished at Old Faithful Isle, have a player at Marauder's Arch return to the Ferryman to complete the quest.
- Repeat as necessary.