Volcanoes | |
---|---|
Details | |
Type | Hazard |
Location | The Devil's Roar |
Volcanoes are environmental Encounters only found in The Devil's Roar region. There are three types of Volcanoes:
- Active Volcanoes: Which can be found on every large Island in Devil's Roar.
- Large Islands Include: Fetcher's Rest, Flintlock Peninsula, Ruby's Fall, Molten Sands Fortress, The Devil's Thirst, and Ashen Reaches
- Active Sea Volcanoes: Scattered across the open seas of the Devil's Roar region.
- There are 5 Sea Volcanoes located at the coordinates X-12, V-15, Y-19, V-20, and Y-25.
- "Extinct" (Inactive) Volcanoes: On every small Island in the Devil's Roar, with the exception of Brian's Bazaar and the Roaring Traders Sea Posts.
- Small Islands Include: Brimstone Rock, Cinder Islet, Cursewater Shores, Flame's End, Forsaken Brink, Glowstone Cay, Magma's Tide, Roaring Sands, and Scorched Pass
- Large Islands Include: Morrow's Peak Outpost (Previously Active)
The Volcanoes are the reason travelling in, and completing Voyages, in the Devil's Roar is extremely dangerous as any ship or player within range of an erupting Volcano run the risk of various deadly Hazards; such as Volcanic Bombs or Tephra, lava flows, boiling Hot Water and Fire. The combination of these makes navigating around or on erupting islands very difficult as the falling Tephra can easily puncture a ship with holes, breaking the Wheel, Capstan and Masts, killing players on impact, and start fires aboard. In addition, the surrounding waters of the Islands will constantly scald players swimming in the nearby water, unless the crew has access to a Rowboat. Even on land, traversal is made difficult with the rivers of lava cutting off large areas of the island and earthquakes makes it near impossible to walk.
Therefore it is advised that a crew, embarking on Devil's Roar Voyages prepare enough Wooden Planks, Food and source a Rowboat to survive eruptions more easily. Otherwise plan around them to avoid carnage altogether.
Eruption Timing and Signals[]
A Volcano Eruption will last for 5-10 minutes, with 5-20 minute breaks in between. Every eruption is preceded by an Earthquake and Black Smoke rising from the Volcano's crater shortly after. Once the Volcano finally erupts, it will launch Tephra rocks into the sky, Lava will flow onto the Islands and the water, surrounding the Volcano and Island will start to boil. The range of an active Volcano eruption is indicated by a rain of cinder from above. Despite appearing on Devil's Roar Islands, Geysers are not a signal of Eruptions and can happen independently.
Earthquakes and Black Smoke[]
Every Volcano eruption is preceded by a loud Earthquake that limits player movement via the imposition of a mixture of the effects of a limp and drunkenness on the player, however an Earthquake does not necessarily indicate a volcanic eruption as they can also arrive as their own island event. Nonetheless, once a crew notices an Earthquake by an Island, every attempt should be made to return to the ship as quick as possible, to be prepared to sail away when smoke begins to emerge from the crater, which is signalled by an even stronger grumbling noise from the volcano. The Black Smoke indicates that an imminent eruption within a minute, giving a crew time to orientate and sail their ship to a safe distance. It is only safe if the volcano stops erupting, or the earthquake did was not followed by the smoke, and the crew can return to land.
Despite lacking a volcano of their own, Small Islands are in range of the few Sea Volcanoes. They act almost identically but the islands are not plagued by lava flows and boiling water but Tephra still pose as a risk to crews stationed on the beachfront.
Tephra[]
The main danger of a volcanic eruption is the Tephra, or volcanic bombs, that the Volcano spews in all directions within 1 tile of distance, often targeting the vicinity of any Players in range. The Tephra rocks come in small and large forms and will inflict various extents of damage or kill Pirates and Skeletons upon impact. Small Tephra does significant damage, (enough to instantly kill a Pirate on direct hit), puts 2 holes in a Ship and cause a 1-2 tiles of fire.
Large Tephra however are much more destructive, capable of inflicting extremely heavy damage including 4 holes in a Ship, wounding certain ship components and an inferno of 3 tiles. Tephra from eruptions are constant, concentrated, and extremely dangerous. Despite their size, Galleons are less at risk of sinking, as much of the damage is inflicted on the upper half where Sloops are more at risk of suffering heavy damage but their smaller profile allows them to escape more of the downpour. Regardless, all ships, in proximity of an eruption, stay stay out of the falling ash until the volcano ceases.
Note that any Gunpowder Barrels struck by Tephra or fire will also explode, so it is a good idea not to stash any onboard during Voyages to the Roar.
Lava[]
Certain spots of large Islands in the Devil's Roar are made of cracked rock that cannot be dug through with the Shovel. Once the Island's Volcano erupts, these cracks turn red, and will rapidly damage any Pirates standing on it. The Lava is not nearly as dangerous as the Tephra, but it does cover the majority of the cave floors within these islands, making it difficult to find safe shelter from the eruption.
Boiling Water[]
Aside from the rain of Volcanic Rocks, the water surrounding an erupting Island will start to Boil, doing 5% damage per second to any player who comes in contact with it. Due to this, it is advised to use a Rowboat for transporting Treasure and players from Ship to Island as once the Volcano erupts, it will be difficult to get back to your ship unscathed. Note that the water that starts flowing inside the ship, once damaged, is also scalding, making repair efforts more difficult as well. If one finds a Shipwreck close to an open-sea Volcano, they should be mindful of eruptions as not only will it easily sink an unattended ship, but the boiling hot water will make escaping a sunken Shipwreck if not difficult, then deadly.
It is also inadvisable to use Buckets on yourself or other players in your crew, when it contains boiling water as it will cause damage. Thus ideally, it should be thrown on fires or overboard and instead, water from the Water Barrels should be used to put yourself out.
Ashen Lords[]
During an Ashen Winds World Event, players will face an Ashen Lord on a Large Island in the three main Regions. In their final phase, the Ashen Lords gain the power to summon a storm that performs almost identically to an eruption, complete with falling Tephra, Superheated Water and erupting Geysers. Though this is more localised.
Additional Notes[]
- Skeletons seem to be unaffected by Earthquakes, Lava and Boiling Water, however they can sustain damage from Tephra. Skeleton Ships also seem resistant to Volcanoes but they can take damage from fire on board.
- While speculated, it was confirmed by the 2.0.5 Patch notes that Tephra landing locations are not random and do try to target Ships and Players individually.
- A player dying from Tephra impact can acquire a Red coloured flame for their Lantern at the Ferry of the Damned.
Patch history[]
- 2.6.3.1 (November 3, 2022)
- Players exploring The Devil's Roar should no longer experience continual volcanic eruptions and earthquakes while traversing islands.
- 2.6.3 (October 20, 2022)
- (October 27th) All volcanoes across The Devil's Roar are once again active for the end of The Herald of the Flame.
- 2.6.2.1 (October 13, 2022)
- All volcanoes across The Devil's Roar are now laying dormant, and no longer erupt for the duration of The Herald of the Flame.
- 2.5.2 (May 12, 2022)
- Morrow's Peak Outpost is now laying dormant, and no longer erupts.
- 2.1.1 (May 6, 2021)
- Visual effects should no longer be missing trails, such as volcano rocks.
- 2.0.14 (April 22, 2020)
- Players should no longer be able to fall through a hole near the peak of Molten Sands Fortress volcano.
- 2.0.9 (November 20, 2019)
- Volcanic rocks now cause fires on ships.
- 2.0.6 (August 14, 2019)
- Resolved incorrect collision on Fetcher’s Rest volcano.
- 2.0.5 (July 17, 2019)
- Devil's Roar Volcanoes - Volcanoes encountered in The Devil's Roar do not hit ships as often.
- 1.4.0 (November 28, 2018)
- Devil's Roar Rebalancing - Based on player feedback and data analysis, The Devil's Roar has cooled off a little. Volcanoes will now erupt less frequently and volcanic rocks will hit players and their ships less frequently.
- 1.3.1 (October 10, 2018)
- There is no longer a gap at the bottom of the volcano on Devil’s Thirst.
- Collision has been corrected on the Devil’s Thirst volcano so players can no longer fall into the model.
- 1.3.0 (September 27, 2018)
- Introduced.